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This issue we talk with the creative minds at Magic Storm, the people that have brought us Xenidis and Tomb Climber. We also take a look at the Asphyre Sphinx game library and see what it can do for your game projects. This is the biggest issue yet at a whopping 52 pages chock full of articles from developers and all kinds of cool stuff about game development.

In this issue:

  * Interview with Magic Storm
  * More Coder's Block
  * A look at Asphyre Sphinx
  * Even more Game Reviews than before
  * And MORE of whats going on in the Pascal development community!

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Pascal Gamer Magazine is © 2011 Jason McMillen